As a freelance animator and with the new Mac Studio out makes a Mac work environment very appealing, it's portable and seems fairly powerful – an easy choice if you need to have your workflow and pipelines on client site without relaying on their machines IT people. It's been a year and it's time to cash out on Autodesk again. Justifying Maya animation tools is becoming very difficult if your'e not working on High End VFX movies or production houses. I've had to switch my rendering/pipeline over to C4D due quite a few design studios running on Mac. Switching workflow to C4D / blender is becoming a necessity if you're on a mac environment. But at least a heads-up for mac users would be appreciated. I think i understand maya workstations are heavily modelled on PC and Linux.
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